Changelog¶
Release notes for ggCON, newest first.
Staying up to date
ggCON checks for updates automatically and can stage them for the next server restart — see Auto-Update. Critical updates stage themselves.
0.13.10 — June 5, 2026¶
Improvements¶
- Admin chat/whisper templates now support a
{playerDisplayName}placeholder that inserts the recipient's fake IGN (their#setfakenamealias) when they have one, and otherwise their normal character name — so one template can address VIPs by their alias and everyone else by their real name. (The existing{playerName}still always shows the real character name.)
Fixes¶
- Fixed a server crash that could happen when a large batch of items was delivered at once — for example a big shop package or loot pack, or several players claiming at the same time on a busy server. Large item deliveries are now paced out smoothly instead of spawning everything in a single instant
- The panel's Send Message and Warning fields no longer trigger your browser's saved-login autofill popup
- Fixed repeated panel Settings saves slowly corrupting text fields that contain backslashes (e.g. file paths or message templates) — backslashes were duplicated on each save, which over time could bloat the settings file and mangle the log watcher source list
/unstucknow posts to its Discord webhook every time a player uses it (previously only when admin-approval mode was enabled). Also, the saved Discord webhook fields in Settings now clearly show "✓ Saved" instead of appearing blank, so it's obvious the URL is still stored
0.13.8 — June 4, 2026¶
Improvements¶
- Kill Feed leaderboard: the NPC column (and
/leaderboard npc) is now Armed NPC — it counts only armed human enemies (Drifters, Guards), so animals and puppets are no longer double-counted there (they keep their own columns). Drones and sentries aren't counted./leaderboard armedalso works
Fixes¶
- Stability: fixed a rare server crash that could happen when items, vehicles, or NPCs were spawned for a player on a busy server — for example claiming a loot pack or completing a shop purchase right as that player's session was changing. The server now delivers against the player's current session instead of crashing (and if the player has just left, the items stay claimable instead of being lost)
- Kill Feed leaderboard: the in-game
/leaderboard(alias/top) and the scheduled Discord leaderboard now match the panel — previously they could come back empty or wrong for time-windowed views while the panel showed the right standings. Usage:/leaderboard [type] [window]— type =pvp(default),armed,animal, orpuppet; window =24h,7d(default),30d, orall(e.g./leaderboard armed 30d)
0.13.7 — June 3, 2026¶
New Features¶
- Quarter Master: each shop package can now be assigned its own delivery zone, so players claim that package only inside the chosen zone (e.g. boats at the docks, planes at the airfield). Packages left on "Any zone" behave as before. Applies when "Require delivery zone" is enabled
Improvements¶
- The Copy SteamID button now also appears on offline players' detail cards (previously it was only on online players)
Fixes¶
- Taxi rides, shop purchases, and panel currency adjustments no longer occasionally fail with "Fare deduction failed" (or a similar error) on busy servers
0.13.6 — June 2, 2026¶
New Features¶
- Kill Feed leaderboard now ranks NPC, Animal, and Puppet kills too — new Animal and Puppet columns on the Leaderboard tab, and
/leaderboard(and/top) accept a type, e.g./leaderboard npc,/leaderboard animal 30d, or/leaderboard puppet - The events feed now shows NPC and animal kills when the NPC Tracker plugin is installed
Improvements¶
- Player detail window now has a one-click Copy SteamID button next to the Steam profile link
Fixes¶
- Taxi: free rides (fare set to 0) now work instead of failing with "Fare deduction failed. No charge, no ride."
- Kill Feed leaderboard no longer shows NPCs (like Drifters) as top players — only player kills are ranked
0.13.5 — June 2, 2026¶
New Features¶
- After a ggCON update, the panel now shows a quick "What's New" popup with a link to the changelog, plus a reminder of where to send feedback and feature requests. Appears once per version
Fixes¶
- Squads panel now shows each member's correct online and alive status — a living, online squad member could previously show as dead
0.13.4 — June 1, 2026¶
Fixes¶
- Stability: fixed a rare server crash that could happen when a player disconnected at the exact moment the server was processing an action for them (admin commands, chat or kill notifications, shop currency changes, squad edits) — the server now safely skips the stale action instead of crashing
- Item deliveries no longer crawl on busy servers — loot-drop packs, shop claims, and bulk grants that could dribble out one item every several seconds now deliver at full speed again; in-game chat and live panel updates are no longer held up either
- Panel update checks and Plugin Manager are now much faster — fixed a Windows-side delay that could add up to 10 seconds per check on certain server configurations
- Kill Feed: turning off "Include map image" in the public webhook settings now stays off after a reload
0.13.3 — May 26, 2026¶
New Features¶
- Suppress "Spawned X" confirmations — a new toggle in Settings → General hides spawn confirmations from the executor's in-game chat when items are handed out from the panel, RCON, or a plugin (off by default).
Improvements¶
- Map sector grid lines and labels are now easy to read against any tile background.
Fixes¶
- Panel login now shows a specific message (wrong password, lockout countdown, IP blocked, or network error) instead of silently bouncing back to a blank screen.
- The panel password now displays correctly in TCAdmin's Configuration Files editor.
#SetCurrencyBalance,#ChangeCurrencyBalance,#SetFamePoints, and#ChangeFamePointstyped in the panel console now respond instantly and accept unquoted Steam IDs.- "Loading…" item-load messages no longer spam the executor's chat when items are dispatched from the panel, RCON, or a plugin.
- "Yellow" chat is yellow again after the SCUM update, and a new "Orange" color option was added for the bright MOTD style.
- Edits to the Admin Chat Sender Prefix now save correctly.
0.13.2 — May 26, 2026¶
Fixes¶
- In-game chat restored after the SCUM update — after the game's update, some servers stopped seeing chat in-game: panel broadcasts and
#MessagePlayerreported success but nothing appeared,/shopno longer showed the login and password, and slash commands like/taxiteleported the player but skipped the chat confirmation. Once a player hit this, even SCUM's own admin replies stopped displaying until they reconnected. ggCON now matches the new chat format, so chat reaches players normally again — no admin action required.
0.13.1 — May 25, 2026¶
Fixes¶
- Updated for the latest SCUM build — the admin-command system stopped responding after the SCUM update (panel admin commands,
#ExecAs, and slash commands that run admin commands would silently do nothing). Fixed, with all other systems verified working. - Plugin Manager — the "Check for Plugins" button no longer errors on certain manifest text.
0.13.0 — May 24, 2026¶
Plugin Published!¶
- Taxi Service — a paid teleport service. Players use
/taxi <name>to travel to destinations you configure, paying in in-game cash. A configurable countdown (default 120s) cancels and refunds the ride if the player takes damage, dies, or logs out, so it can't be used to escape a fight. Includes per-player cooldowns. Off by default — enable it from the plugin marketplace when you're ready.
New Features¶
- Kill Feed: leaderboard — a new Leaderboard sub-tab ranks players by PvP kills, deaths, K/D, NPC kills, trap kills, suicides, longest shot, and favorite weapon, with selectable time windows and top-3 medals. Players can run
/leaderboard(alias/top) in chat, and you can schedule a leaderboard to post to Discord daily or weekly. - Kill Feed: per-type Discord webhooks + PvP delay — route PvP, NPC, Trap, and Suicide kills to separate Discord channels, and optionally delay player-kill posts by a set number of minutes. The delay queue survives a restart.
- Kill Feed: in-game chat broadcasts — announce kills in chat, per type, with editable templates (
{killer},{victim},{weapon},{distance},{category}) and a color. All off by default. - Quarter Master: export / import packages — back up your shop or share package templates as a JSON file. Categories are matched by name, so templates move cleanly between servers.
- Quarter Master: delivery zones — optionally require players to stand in a configured zone (shop counter, safe room, event point) to claim their stash.
- Quarter Master: squad-kill penalty — when killer and victim are in the same squad, replace the PvP reward with a configurable deduction to discourage friendly fire.
- Quarter Master: per-class kill rewards — set a custom reward for a specific NPC type (e.g. Razor) that overrides the broad category default.
- Quarter Master: bundle thumbnails — multi-item packages show a representative item icon (you choose the "lead" item) and a Bundle badge.
- Quarter Master: open / close controls — open or close the shop and deliveries independently, plus a per-category enable toggle.
- Quarter Master: Grant Rations to All — bulk-grant rations to every online player, optionally including offline players who have used the shop before.
- Loot Drops: vehicles — packs can now include assembled vehicles alongside items.
- Admin chat sender prefix — chat sent from the panel shows a configurable prefix (default
[ADMIN]/[WHISPER from ADMIN]) so players know an admin is talking. Supports placeholders and per-message overrides. - Identity columns — the Players and All Players lists now show Account ID, Real IGN, and Fake IGN, and the search box matches all of them.
/unstuckcommand — players type/unstuckto free themselves from terrain glitches. Admin-configurable distance, cooldown, optional approval queue, and Discord alert.- Teleport: paste coordinates + saved destinations — teleport by pasting
X Y Z, choosing a saved destination, or clicking the map, with an optional facing direction. - Stack count — Loot Drops and Quarter Master package items get a stack-size field (great for ammo and cash).
#GiveItemkeyword syntax —#GiveItemnow accepts SCUM's nativeStackCountkeyword form.
Improvements¶
- Quantity safety cap — pack and package items are capped at 999 per slot to prevent server-crashing configurations; use the Stack field for high amounts.
Fixes¶
- Quarter Master: in-game cash now deducts immediately on purchase — previously it waited until the player's next login.
- No more false "player left" events on single-player servers.
#Teleportfrom the panel, RCON, or API is now under a second and handles unquoted Steam IDs.- Panel FPS card no longer stuck at 0.0 if SCUM was accidentally removed from the watched log sources.