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Changelog

Release notes for ggCON, newest first.

Staying up to date

ggCON checks for updates automatically and can stage them for the next server restart — see Auto-Update. Critical updates stage themselves.


0.14.2 — July 30, 2026

Improvements

  • /who can now be switched off. A new Settings option — Allow /who (online player list) — controls whether players can list who is currently online. It matters most on PvP servers, where being able to check who is on (or that the server is empty) takes away an advantage you may want players to earn. It stays on by default, so nothing changes unless you turn it off. When it is off, a player who tries /who is told the list is disabled on this server rather than getting no reply at all, and the command no longer appears in /help. The setting applies immediately — no restart needed.

0.14.1 — July 30, 2026

New Features

  • Server Messages — a new Settings card for automatic chat announcements, a gentler alternative to Server Notifications (which take over the player's screen). Rotating cycles through your list of tips on a timer; Scheduled sends a message once a day at a set time (e.g. a nightly restart warning at 00:00, an event reminder at 20:30). Both can run at the same time, and both are off until you switch them on.
  • Players can now type /who in chat to see who's currently online — handy on PvE servers for spotting players from other squads. Works for everyone, no admin rights needed.
  • The vehicle API now reports when each vehicle was last used, so you can find abandoned vehicles and build clean-up or wipe tooling around real activity instead of guesswork.

Fixes

  • Stash 'n Dash: drop cabinets are placed again. After SCUM's 1.3.2.1 hotfix the event could not place any cabinet, so rounds could not run. It now waits for the game to finish loading the cabinet asset and starts placing on its own. The Stash 'n Dash tab also tells you when placement is paused and why — either it is still waiting for the asset, or it is waiting for a player to be online (a connected player is required to place cabinets)
  • Player skills are working again. SCUM's 1.3.2.1 hotfix changed how the game stores character skill data, which left the skills list empty everywhere — on the web panel, in players.json and in players/{steamId}.json — for every player on every server. Skills now read correctly again, with no configuration needed. Attributes were unaffected throughout
  • Web panel: a player's attributes (STR, CON, DEX, INT) now show in their own section on the player card. Previously they were drawn as part of the skills panel, so if that player's skills were unavailable the attributes disappeared too — even though they were being reported correctly by the API
  • Spawn Plus now tells you whether a new player's first-deploy teleport actually happened. Previously the log only said it was about to try, so a teleport that silently didn't happen looked identical to one that worked. You now get a clear result — including when no destination is set
  • Stash 'n Dash: the Clear Cabinets button now also removes leftover drop cabinets the event lost track of, and the event retries removing leftovers on every rotation — previously a leftover cabinet could stay in the world with no way to delete it from the panel. Saving drop sites now also warns you when a site sits within a few meters of an existing container, which could interfere with the drop cabinet during a round
  • Giving or spawning an item for a player now tells you the truth. Previously the panel and API reported "Spawned" for every attempt — even when the game refused the item (some items, like appliances, can't be spawned), the player was offline, or the spawn failed — so you'd see success while the player got nothing. You now get a clear reason instead, e.g. "'Refrigerator' is blocked by the game and cannot be spawned". Spawning entities reports honestly too.
  • Shop purchases and loot claims of an item your server has blocked from spawning are no longer silently marked as delivered. The item now stays claimable and reports an honest failure, instead of being consumed while nothing actually spawned.

0.14.0 — July 13, 2026

Improvements

  • New API actions for automated events: clear all items or all zombies within a radius of a chosen map coordinate, and spawn a razor at a chosen coordinate. These run through the same load-safe path as coordinate item spawning and are naturally paced so an event bot can fire them in bursts. (Requires a player to be online.)
  • Stash 'n Dash: the Settings tab now explains that auto-start brings the event back after a server restart, and the Stop button asks for confirmation and tells you how to turn it off permanently

Fixes

  • Player moderation (Silence, Unsilence, Mute, Unmute) now takes effect in-game and reports honestly: the panel/API previously said the action succeeded even when the game rejected it. These actions now run as an online admin (never as the target themselves), and if the game reports a problem — or no other admin is online to perform it — you get a clear error instead of a false success
  • ggHaul: appliances now spawn facing the correct direction — the Kitchen Stove, Lathe Machine, and both Drill Presses previously faced the wrong way when placed (the Fridge was already correct). Already-placed appliances keep their old facing; delete and re-place to fix them
  • Web panel: the Server Notifications editor in Settings now accepts SCUM's standard Notifications.json format — previously, saving a valid notifications file was rejected with a "Must be a JSON array" error
  • Fixed a server freeze that could hit busy servers when a plugin removed an item or appliance (for example Stash 'n Dash collecting a deposit, or deleting a ggHaul appliance) — the server could lock up for many seconds or stay frozen until restarted. Removals now also complete reliably instead of timing out
  • Smoother under load: the panel and plugins no longer briefly stall each other when players join the server, and a teleport issued while the server is very busy now fails cleanly and quickly instead of holding up other panel actions for up to a minute
  • Web panel: a player's Teleport window now shows your saved destinations right away on a freshly opened panel — previously they only appeared after you had visited the Settings tab once
  • ggHaul: removing a placed appliance now reliably takes it out of the world, instead of sometimes leaving it in-game while it disappears from the panel. If no players are online, removal now tells you to try again once someone is connected (rather than losing track of the appliance) — appliances removed this way also stay gone after a server restart

0.13.17 — July 2, 2026

Improvements

  • Startup stability: after a server restart, ggCON now waits for the game to finish loading before it starts reading live server data — so player, vehicle and squad info may take a few extra seconds to appear on boot, and the panel briefly shows a "starting" state during that window
  • Appliances: you can now place a Kitchen Stove, Lathe Machine or Drill Press as well as a Fridge — pick the appliance type when adding a placement

Fixes

  • Web panel: the Squads tab now loads and refreshes on its own — no more needing to press Refresh to see your squads after opening the panel
  • Kill Feed: switching from the Leaderboard back to the Live Feed no longer leaves the view broken, and the mini-map no longer tries to load map tiles that don't exist
  • Appliances: a placement that wasn't Completed before a server restart now shows as "Gone · restarted before Complete" instead of looking active, clearing it no longer flashes an error in the game chat, and the Add window now warns that placements only survive a restart once Completed

0.13.16 — June 30, 2026

Improvements

  • Stash 'n Dash: the /stash command now shows each cabinet's site name (e.g. "A2 Church Ruins") next to its coordinates, so players can find drops without reading grid coordinates

Fixes

  • Restored the admin command list and API Explorer autocomplete in the panel after the latest SCUM game update (the update had left the command list empty on updated servers — command execution itself was unaffected)
  • Stash 'n Dash: depositing items into drop cabinets no longer freezes or stutters the server, and the items you deposit are now reliably counted toward the drop — fixes a stall (and missed rewards) that could hit busy or long-running servers when several items were deposited in quick succession
  • Fixed a server freeze (and the resulting automatic restart) that could affect servers with a large number of vehicles — the vehicle tracker no longer stalls the server while refreshing live vehicle data
  • /unstuck now drops you at ground level instead of keeping your current height — no more landing in mid-air and taking fall damage when the ground is lower where you're teleported
  • Stash 'n Dash: drop cabinets now spread randomly across your enabled sites and change location each rotation, instead of always appearing at the first site in your list

0.13.15 — June 28, 2026

Plugin Published!

  • Stash 'n Dash — a contraband dead-drop race for your players. From the new Stash 'n Dash panel tab, define "drops" (the items players must round up) and the map locations where drop cabinets appear, then flip it on. The server hides rotating drop cabinets around the map; players race to deposit the full required item list into a cabinet, and the first to complete it wins your configured reward. Includes weighted-random or sequential drop selection, configurable cabinet count, rotation and time limits, in-character status whispers, an Active Cabinets map view with one-click teleport, and a player /stash command to find the current drop. Ships off until you switch it on, and comes pre-loaded with example drops and locations you can edit or replace

Improvements

  • Web panel: faster, steadier live updates — the panel no longer gets stuck in a slower refresh mode after a brief connection hiccup (it now recovers on its own), and more admins can keep the panel open at the same time without it bogging down
  • Player conditions now show real severities: the player-card Conditions panel reads true values for hunger, thirst, radiation sickness, hypothermia and other afflictions (many previously read 0%), and is redesigned to mirror the in-game medical monitor — symptoms listed on their own, conditions grouped by treatment stage (Untreated / Stabilization / Recovery) with severity classes and bars. Players carrying many conditions at once (more than 20) previously showed an empty Conditions panel — now fixed
  • Friendly item names: the item API now includes a readable display name for each item (e.g. "Painkillers - Blister"), used across the Stash 'n Dash pickers and item lists
  • The player data API now reports each player's facing direction (yaw)
  • Loot Drops: the Claim list now pages through your full claim history (older claims are no longer hidden behind the most-recent cap), and a new "Clear older than N days" button lets you bulk-remove old one-time claim records
  • NPC Tracker: puppets now show their combat state, the kill log records where the fatal hit landed, and sentry health bars read correctly
  • Web panel: the Status tab now surfaces more world and performance detail (time-of-day period, day-length speed, sun intensity, fog, and a worst-frame timing card), the Flags tab shows your server's flag rules at a glance (element capacity, influence radius, overtake/decay periods, multiple-flags), and a player's card shows their squad capacity and a leader badge

Fixes

  • Flags: element counts now show each flag's real capacity instead of an inflated server-wide maximum
  • Vehicles: cars owned by players with very large account IDs now show the correct owner instead of "Unknown"
  • Loot Drops: you no longer lose a claim if you disconnect before the items are delivered
  • Player Spawn Plus: the "spawn on ground" setting is now read correctly even when written with a space (e.g. = True)

0.13.14 — June 24, 2026

New Features

  • New Integrations tab: a directory of community-built tools and integrations that work with ggCON — browse them by category, search, and submit your own
  • New API Explorer tab: a built-in, searchable reference for the ggCON HTTP API with a live "Try it" console — run read-only calls right from the panel, copy ready-made code snippets (curl / JavaScript / Python), and a confirmation step guards any action that changes your server

Improvements

  • Stability and performance: fewer crashes, and reduced rubberbanding/lag on busy servers — most noticeable around players joining

Fixes

  • Admin command output (for example the confirmation from kicking a player through the API) is no longer shown to a random online player when "Suppress Command Output" is enabled — it's now properly hidden
  • Kill Feed: the scheduled leaderboard webhook no longer shows a literal "\n" between rows — the board now formats with proper line breaks
  • Loot Drops: the Claim list now loads far more history (previously only the most recent 100 claims), so older claims can be searched and filtered from the panel
  • Player Spawn Plus: players who die and respawn during an in-game event (Tab 8) are no longer teleported out to the respawn point and re-kitted — they stay in the event where they respawned

0.13.13 — June 17, 2026

Plugin Published!

  • ggHaul — a new admin tool for placing appliances in the world. From the new Appliances panel tab, spawn a fridge right in front of any online player (it lands on the ground, facing them), then Complete it to keep it permanently — it survives server restarts — or Delete it. To move one, delete it and add it again from a better spot. Fridges to start, with more appliance types to come

New Features

  • Taxi: you can now hide a destination from the /taxi list while keeping it bookable by its exact name — handy for secret or reward destinations
  • Taxi: each destination can show a short description on the /taxi list (for example Novice Bay ($0): Safe spawn for newcomers)
  • Taxi: optional per-player lifetime trip limit per destination (for example one free trip to a reward spot); admins can reset trip counts from the panel
  • Quarter Master: players can cancel a purchased package from their stash as long as it hasn't been claimed yet, and get refunded automatically — the refund goes back in whatever currency they paid. A new admin "Cancellation refund %" setting controls how much is returned (default is a full refund)
  • Loot Drops: the Claim list now has a search box, sortable columns, and filtering by pack, Steam ID, or name
  • Kill Feed: the scheduled leaderboard webhook can now post the Armed NPC, Animal, and Puppet boards as well — pick any combination in the schedule settings, each posted as its own message
  • Taxi: group destinations into clusters — /taxi <group> sends the player to a random spot in that group, you can enable or disable a whole group in one click (great for event drop-offs), and a group can share a single trip limit
  • Kill Feed: Animal kills now have their own filter button in the live feed, separate from the NPC filter
  • Player Spawn Plus: the respawn loadout no longer replaces a player's gear when they are revived on the spot (for example with Phoenix Tears) — it now only fires on a real respawn. This is on by default; you can turn the distinction off, and set how far a player must move for it to count as a respawn

Improvements

  • Panel: Save buttons now show a clear "Saved" confirmation in the corner, with a red message if a save fails

Fixes

  • Kill Feed: kills of NPCs, animals, and puppets no longer show a misleading weapon (you could see things like "killed with a banana" — the held item at the time, not the actual weapon). These kills now simply show who made the kill, with no weapon. Player-vs-player weapons are unchanged.
  • NPC Tracker: animal and bird kills now register correctly, and live animals (crows in particular) no longer show as "dead" while they're still alive. Animal health bars are also more accurate.
  • Fixed players sometimes vanishing from the live player list and map — and shop deliveries, loot packs, teleports, and Give Item failing with "player not online" even though the player was actually online
  • Fixed certain weapons (the MP5 family and other load-on-demand items) failing to spawn at a map location via the bot/API — they now spawn at the requested coordinates
  • Loot Drops: allow-list player names now stay visible when you reopen a pack's editor (they were showing up blank)
  • Fixed some panel inputs and helper text that could appear blank or invisible
  • Fixed the panel, storefront, or API sometimes staying locked out ("too many attempts") even once you started entering the correct password — the lockout now counts down and clears on its own
  • Reduced crashes on servers that have a corrupted vehicle: ggCON now detects the bad vehicle, stops re-reading it, and flags it in the dashboard so it can be removed

0.13.12 — June 15, 2026

Plugin Published!

  • Player Spawn Plus — give players a configurable gear loadout automatically: on a new player's first deploy, after a character re-roll, on every respawn, or on demand from a player's detail card. First-deploy and respawn kits can teleport the player to a location you choose first. Build multiple named loadouts with worn clothing and inventory items (weapons included — they're delivered to the player's inventory, so make sure the kit includes enough storage). Separate configurable cooldowns keep respawn and re-roll kits from being farmed. Automatic loadouts require scum.EnableSpawnOnGround=True in your server settings (the Rules page checks this for you and explains if it isn't set). When you first turn it on, players who have already played on your server are treated as existing players — only brand-new arrivals get the new-player kit. Ships disabled by default

New Features

  • Quarter Master: new "Clear All" button in Economy → Player Balances sets every player's ration balance to zero — for resetting the shop economy after a server wipe. Requires typing CLEAR to confirm; GG Coins are not affected

Fixes

  • Fixed a rare timing issue where an item delivery could freeze the server for about 15 seconds and disconnect players
  • Fixed a rare issue where recording a crash report could freeze the server for several minutes before it restarted — crash details are now saved instantly
  • Quarter Master: renaming a claim/delivery zone no longer clears that zone from your packages — package zone assignments now follow the renamed zone automatically
  • Item thumbnails: Military Masks / Balaclavas now show their real mask icons instead of a beanie picture. The same fix corrects about 30 other items whose thumbnail showed a lookalike item — including some ammo piles (7.62x39 vs 7.62x54R), fish fillets, harvested animal parts, and the red RK beanie

0.13.11 — June 9, 2026

New Features

  • Warning messages can now use a custom prefix / sender template (for example Server Botcast: {message}) so they read like an official announcement. Set it in Settings → General → Warning Prefix; leave it blank to keep sending warnings with no prefix
  • Save named colour presets for warning messages in Settings → General → Saved Warning Colours, then pick one from a dropdown when sending a Warning — no more re-choosing the colour each time

Fixes

  • Further reduced server crashes that can occur when items, vehicles, or NPCs are spawned for players — for example shop deliveries, loot packs, or several players claiming at once on a busy server
  • Kill Feed leaderboard: the All time window now loads quickly on servers with a long kill history, instead of being slow or timing out

0.13.10 — June 5, 2026

Improvements

  • Admin chat/whisper templates now support a {playerDisplayName} placeholder that inserts the recipient's fake IGN (their #setfakename alias) when they have one, and otherwise their normal character name — so one template can address VIPs by their alias and everyone else by their real name. (The existing {playerName} still always shows the real character name.)

Fixes

  • Fixed a server crash that could happen when a large batch of items was delivered at once — for example a big shop package or loot pack, or several players claiming at the same time on a busy server. Large item deliveries are now paced out smoothly instead of spawning everything in a single instant
  • The panel's Send Message and Warning fields no longer trigger your browser's saved-login autofill popup
  • Fixed repeated panel Settings saves slowly corrupting text fields that contain backslashes (e.g. file paths or message templates) — backslashes were duplicated on each save, which over time could bloat the settings file and mangle the log watcher source list
  • /unstuck now posts to its Discord webhook every time a player uses it (previously only when admin-approval mode was enabled). Also, the saved Discord webhook fields in Settings now clearly show "✓ Saved" instead of appearing blank, so it's obvious the URL is still stored

0.13.8 — June 4, 2026

Improvements

  • Kill Feed leaderboard: the NPC column (and /leaderboard npc) is now Armed NPC — it counts only armed human enemies (Drifters, Guards), so animals and puppets are no longer double-counted there (they keep their own columns). Drones and sentries aren't counted. /leaderboard armed also works

Fixes

  • Stability: fixed a rare server crash that could happen when items, vehicles, or NPCs were spawned for a player on a busy server — for example claiming a loot pack or completing a shop purchase right as that player's session was changing. The server now delivers against the player's current session instead of crashing (and if the player has just left, the items stay claimable instead of being lost)
  • Kill Feed leaderboard: the in-game /leaderboard (alias /top) and the scheduled Discord leaderboard now match the panel — previously they could come back empty or wrong for time-windowed views while the panel showed the right standings. Usage: /leaderboard [type] [window]type = pvp (default), armed, animal, or puppet; window = 24h, 7d (default), 30d, or all (e.g. /leaderboard armed 30d)

0.13.7 — June 3, 2026

New Features

  • Quarter Master: each shop package can now be assigned its own delivery zone, so players claim that package only inside the chosen zone (e.g. boats at the docks, planes at the airfield). Packages left on "Any zone" behave as before. Applies when "Require delivery zone" is enabled

Improvements

  • The Copy SteamID button now also appears on offline players' detail cards (previously it was only on online players)

Fixes

  • Taxi rides, shop purchases, and panel currency adjustments no longer occasionally fail with "Fare deduction failed" (or a similar error) on busy servers

0.13.6 — June 2, 2026

New Features

  • Kill Feed leaderboard now ranks NPC, Animal, and Puppet kills too — new Animal and Puppet columns on the Leaderboard tab, and /leaderboard (and /top) accept a type, e.g. /leaderboard npc, /leaderboard animal 30d, or /leaderboard puppet
  • The events feed now shows NPC and animal kills when the NPC Tracker plugin is installed

Improvements

  • Player detail window now has a one-click Copy SteamID button next to the Steam profile link

Fixes

  • Taxi: free rides (fare set to 0) now work instead of failing with "Fare deduction failed. No charge, no ride."
  • Kill Feed leaderboard no longer shows NPCs (like Drifters) as top players — only player kills are ranked

0.13.5 — June 2, 2026

New Features

  • After a ggCON update, the panel now shows a quick "What's New" popup with a link to the changelog, plus a reminder of where to send feedback and feature requests. Appears once per version

Fixes

  • Squads panel now shows each member's correct online and alive status — a living, online squad member could previously show as dead

0.13.4 — June 1, 2026

Fixes

  • Stability: fixed a rare server crash that could happen when a player disconnected at the exact moment the server was processing an action for them (admin commands, chat or kill notifications, shop currency changes, squad edits) — the server now safely skips the stale action instead of crashing
  • Item deliveries no longer crawl on busy servers — loot-drop packs, shop claims, and bulk grants that could dribble out one item every several seconds now deliver at full speed again; in-game chat and live panel updates are no longer held up either
  • Panel update checks and Plugin Manager are now much faster — fixed a Windows-side delay that could add up to 10 seconds per check on certain server configurations
  • Kill Feed: turning off "Include map image" in the public webhook settings now stays off after a reload

0.13.3 — May 26, 2026

New Features

  • Suppress "Spawned X" confirmations — a new toggle in Settings → General hides spawn confirmations from the executor's in-game chat when items are handed out from the panel, RCON, or a plugin (off by default).

Improvements

  • Map sector grid lines and labels are now easy to read against any tile background.

Fixes

  • Panel login now shows a specific message (wrong password, lockout countdown, IP blocked, or network error) instead of silently bouncing back to a blank screen.
  • The panel password now displays correctly in TCAdmin's Configuration Files editor.
  • #SetCurrencyBalance, #ChangeCurrencyBalance, #SetFamePoints, and #ChangeFamePoints typed in the panel console now respond instantly and accept unquoted Steam IDs.
  • "Loading…" item-load messages no longer spam the executor's chat when items are dispatched from the panel, RCON, or a plugin.
  • "Yellow" chat is yellow again after the SCUM update, and a new "Orange" color option was added for the bright MOTD style.
  • Edits to the Admin Chat Sender Prefix now save correctly.

0.13.2 — May 26, 2026

Fixes

  • In-game chat restored after the SCUM update — after the game's update, some servers stopped seeing chat in-game: panel broadcasts and #MessagePlayer reported success but nothing appeared, /shop no longer showed the login and password, and slash commands like /taxi teleported the player but skipped the chat confirmation. Once a player hit this, even SCUM's own admin replies stopped displaying until they reconnected. ggCON now matches the new chat format, so chat reaches players normally again — no admin action required.

0.13.1 — May 25, 2026

Fixes

  • Updated for the latest SCUM build — the admin-command system stopped responding after the SCUM update (panel admin commands, #ExecAs, and slash commands that run admin commands would silently do nothing). Fixed, with all other systems verified working.
  • Plugin Manager — the "Check for Plugins" button no longer errors on certain manifest text.

0.13.0 — May 24, 2026

Plugin Published!

  • Taxi Service — a paid teleport service. Players use /taxi <name> to travel to destinations you configure, paying in in-game cash. A configurable countdown (default 120s) cancels and refunds the ride if the player takes damage, dies, or logs out, so it can't be used to escape a fight. Includes per-player cooldowns. Off by default — enable it from the plugin marketplace when you're ready.

New Features

  • Kill Feed: leaderboard — a new Leaderboard sub-tab ranks players by PvP kills, deaths, K/D, NPC kills, trap kills, suicides, longest shot, and favorite weapon, with selectable time windows and top-3 medals. Players can run /leaderboard (alias /top) in chat, and you can schedule a leaderboard to post to Discord daily or weekly.
  • Kill Feed: per-type Discord webhooks + PvP delay — route PvP, NPC, Trap, and Suicide kills to separate Discord channels, and optionally delay player-kill posts by a set number of minutes. The delay queue survives a restart.
  • Kill Feed: in-game chat broadcasts — announce kills in chat, per type, with editable templates ({killer}, {victim}, {weapon}, {distance}, {category}) and a color. All off by default.
  • Quarter Master: export / import packages — back up your shop or share package templates as a JSON file. Categories are matched by name, so templates move cleanly between servers.
  • Quarter Master: delivery zones — optionally require players to stand in a configured zone (shop counter, safe room, event point) to claim their stash.
  • Quarter Master: squad-kill penalty — when killer and victim are in the same squad, replace the PvP reward with a configurable deduction to discourage friendly fire.
  • Quarter Master: per-class kill rewards — set a custom reward for a specific NPC type (e.g. Razor) that overrides the broad category default.
  • Quarter Master: bundle thumbnails — multi-item packages show a representative item icon (you choose the "lead" item) and a Bundle badge.
  • Quarter Master: open / close controls — open or close the shop and deliveries independently, plus a per-category enable toggle.
  • Quarter Master: Grant Rations to All — bulk-grant rations to every online player, optionally including offline players who have used the shop before.
  • Loot Drops: vehicles — packs can now include assembled vehicles alongside items.
  • Admin chat sender prefix — chat sent from the panel shows a configurable prefix (default [ADMIN] / [WHISPER from ADMIN]) so players know an admin is talking. Supports placeholders and per-message overrides.
  • Identity columns — the Players and All Players lists now show Account ID, Real IGN, and Fake IGN, and the search box matches all of them.
  • /unstuck command — players type /unstuck to free themselves from terrain glitches. Admin-configurable distance, cooldown, optional approval queue, and Discord alert.
  • Teleport: paste coordinates + saved destinations — teleport by pasting X Y Z, choosing a saved destination, or clicking the map, with an optional facing direction.
  • Stack count — Loot Drops and Quarter Master package items get a stack-size field (great for ammo and cash).
  • #GiveItem keyword syntax#GiveItem now accepts SCUM's native StackCount keyword form.

Improvements

  • Quantity safety cap — pack and package items are capped at 999 per slot to prevent server-crashing configurations; use the Stack field for high amounts.

Fixes

  • Quarter Master: in-game cash now deducts immediately on purchase — previously it waited until the player's next login.
  • No more false "player left" events on single-player servers.
  • #Teleport from the panel, RCON, or API is now under a second and handles unquoted Steam IDs.
  • Panel FPS card no longer stuck at 0.0 if SCUM was accidentally removed from the watched log sources.